![]() ![]() ![]() Without it multiple deaths may happen after the first one. After dying it is crucial that you stack the second passive your Trag'Ouls set by traveling through monsters as fast as possible. In most builds there are forms of CC to reduce the amount of attacks launched to us, in this build you will suffer the full power of the enemy. This is the most difficult part of the build, you must cast Blood Rush constantly to heal, collect globes, keep the extra amour effect active, and specially dodge damage. Two symbols will appear on the opponents heads when they are cursed twice.Ģ) Cast Revive whenever you see a big pile of corpses (mostly because of your golem) or during Land of the Dead.ģ) Survive. In simple terms you must do 3 things:ġ) Curse as many enemies as possible (with both curses). ![]() This thorn build is quite unique and although on paper it may sound simple it can be tricky to play and luck does play a factor. I recommend the Extended Servitude Passive on the Hellfire Amulet. Also, weapon damage has no effect in your damage output. Your damage scales only with thorns which rolls as a secondary skill in most items. Thorns can't crit, therefore crit hit chance and crit hit damage is completely useless in this build. Gem-wise you must have a topaz on your weapon, a diamond on your helm, and on the rest topazes for extra damage or rubies/amethysts for extra toughness. For the Unity ring you may switch %elite damage instead of vitality, the compass rose has an extra primary stat (movement speed) which ideally can be swapped with %Life. Note that all the items listed have perfect rolls if you take into account the intelligence roll (which always rolls anyways). Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). Stat Priority: Thorns Physical % CDR Vit.Stat Priority: Thorns Physical % Vit Armor +.Stat Priority: Thorns Skill: Revive Vit.Stat Priority: Thorns Socket Physical % CDR.Stat Priority: Thorns Skill: Revive CDR Vit.+5–6 Maximum Discipline (Demon Hunter Only) Lightning skills deal 10–15 % more damage. ![]() Physical skills deal 10–15 % more damage. ![]()
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